Hall Rail Page 1 is the lobby. The other rooms stay one tap away without stealing the first screen.

This rail stays condensed by default. Expand it only when you want to jump rooms.

Xuanmu Sound Hall

A quiet lobby for the whole site, built to surface music first and routes second.

One calm entrance, six rooms, and a rotating showroom that changes every refresh.

The homepage now behaves like a real entrance hall: open the player when you need it, browse the random room picks when you want discovery, and keep the first screen readable on desktop and phone.

首頁只做一件事:把人帶進整個站的音樂空間,而且每次重整都給出不一樣的 12 首入口推薦。

Unified hall-first navigation 12 random cross-page picks Desktop and mobile calm layout Player opens only when needed

Hall Player

Open the player only when you want to listen deeper.

HQ, EQ, quick seek, and transport stay collapsed by default. Tap to expand the full player panel.

Now Playing

No local track selected yet

Awaiting Local Audio
00:00 / 00:00 Reference

Tone Control

Reference clarity, instant character shift.

HQ Focus

Make A/B comparison obvious instead of technical. The switch should feel audible and intentional.

Random Hall Picks

The lobby is now a full-site random music showroom.

Every refresh pulls 12 different songs, loops, rooms, and world-sample projects from the rest of the site.

Track Architecture

Formal track cards with mood, use, sonic focus, tempo, energy, and role.

Masters carry depth and brand posture. Loops carry recall, replay, and short-form momentum.

Master Sequence

Depth, polish, and room identity

Loop Sequence

Replay hooks, social cuts, and repeat memory

Current Selection No track selected Choose a track to inspect its role, benchmark cue, and listening position.
Jump to Catalog Open Player Preparing install entry.